Hi I’m trying to add the PS4 platform file extensions to my source build of UE 5.0 but when i Press GenerateProjectFiles.bat it tells me the following :
Some Platforms were skipped due to invalid SDK setup: Mac, IOS, Android, Linux, LinuxArm64, TVOS, PS4.
See the log file for detailed information
I don’t really know where the log files are located for this and it doesn’t show me a path. So I was wondering if anyone here might know the reason why ps4 was skipped/ how to fix it?
Likley this happens cuz u try to generate vs proj against the PS4 SDK version which is specifed in the official docs, well, the source files require a different PS4 SDK version and the docs lie…
try to switch your PS4 SDK to 9.5 then try to generate engine sln.
btw SDK version is listed in:
UE_5.0\Engine\Platforms\PS4\Source\Programs\UnrealBuildTool\PS4PlatformSDK.cs
I came here because I was looking for the location of the log files as you asked. After reading my console logs again it was written at the start of the process. So in case anybody is looking for the log file location:
[YourSourceFolder]/Engine\Programs\UnrealBuildTool\Log_GPF.txt